LEHR: Smuggler | LGHR: Bard | QEHR: Fixer | QGHR: Guru |
LEHT: Sergeant | LGHT: Interpreter | QEHT: Medic | QGHT: Priest |
LEMR: Entrepreneur | LGMR: Explorer | QEMR: Scientist | QGMR: Seeker |
LEMT: Trader | LGMT: General | QEMT: Engineer | QGMT: Strategist |
Where do those 4-letter codes (like QEHR and LGMT) come from?
What do they mean? Find out on the factors page .
The Fixer knows how to avoid the red-tape, whether you need a vehicle part or help with the local laws. And the Fixer always knows where to find the best of everything, from food and drink to tuxedos and gowns.
The TypesThe FactorsHaving trouble getting weapons or valuables onto or off a planet? The Smuggler will move it for you when no one is watching - for a price. Between jobs you can find the Smuggler at the local bar, telling tales and buying rounds.
The TypesThe FactorsThe Scientist is always coming up with a new theory: how the universe started, how it will end, why humans still fear the dark. The Scientist has trouble communicating with lesser minds, and is often found hard at work and alone.
The TypesThe FactorsNew planets, new markets, new opportunities. The Entrepreneur follows the profits and lets no one get in the way. Loud and flamboyant, the Entrepreneur often succeeds by sheer will power.
The TypesThe FactorsThe Engineer can fix your warp drive or build you a new one from spare parts. You can find the Engineer tearing something apart or conducting destructive testing.
The TypesThe FactorsAlways out there making the deal, the Trader is known everywhere. The Trader is hardheaded, determined and calculating.
The TypesThe FactorsWhatever ails you, the Medic can handle it: cure your hangover or glue your arm back on. Quietly efficient, the Medic can remove that ruptured spleen almost before you start to bleed.
The TypesThe FactorsLeader, shepherd - the Sergeant is always right where the troops are, in the trenches or in the bars. You can depend on the Sergeant in a fight or when you're in trouble. The Sergeant's parties are the best.
The TypesThe FactorsThe Seeker has been to every corner of the known universe, looking for answers to the unanswerable questions. The answers are out there, the Seeker canfeelit.
The TypesThe FactorsBeen there, done that. The Explorer has seen it all and done most of it. The Explorer is adaptable and clever, and never gets involved with the natives. You can rely on the Explorer to cover your back, but not to remember your birthday.
The TypesThe FactorsSitting in the background, the Strategist schemes to change the course of history. For the Strategist, it is more important to be just than to be righteous. The Strategist's plans are brilliant - now if only someone would listen.
The TypesThe FactorsGot a planet where the populace is getting out of hand? Give the General some troops and some disintegration weapons, and things will quiet down fast. The General is all about action and technology, might and right.
The TypesThe FactorsWise one, wild one, the Guru sits in contemplation, fully enlighted. The Guru has seen the secrets of the universe and now struggles to convey the knowledge to the rest us in cryptic word puzzles.
The TypesThe FactorsSinging the stories of a thousand worlds, the Bard weaves poems of heroes and legends. On the bleakest of worlds, in the darkest of times, the Bard reminds us of our finest moments.
The TypesThe FactorsWhen the emptyness of intergalactic space begins to close in on you, the Priest is there to remind you of your place in the grand scheme. The Priest can often resolve conflicts using empathy in place of violence.
The TypesThe FactorsThe Interpreter can get by in dozens of languages and can read the facial expressions of many NTs. The Interpreter knows what that NTreallysaid.
The TypesThe FactorsCopyright (c) 2004 Szymon Sokół
Original version: Copyright (c) 1998 Michael Rosmore v3.04 980217